It's easy to configure your Pingperfect Day of Infamy Server. Just follow the steps below.
- Open the 'Configuration Files' section from your control panel.
- Select the 'Text Editor' option next to 'doicfgserver.cfg'
- Refer to the Example Configuration below and change the respective settings where you need to do so in order to configure your server to your desires.
It's easy to configure your Pingperfect Day of Infamy Server. Just follow the steps below. Open the 'Configuration Files' section from your control panel.
//////////////////////////General Options/////////////////////////////////
hostname 'Day of Infamy Server' // server name
sv_password ' // Server password, if you want your server to have password only access, insert YourServerAccessPassword
/////////////////////////Fast Download Options///////////////////////////
//sv_downloadurl '
//sv_allowdownload 1
Day Of Infamy The creators of Insurgency present the next installment of their successful FPS platform with Day of Infamy. Featuring tactical close-quarters WWII engagements across a wide range of multiplayer and coop scenarios, Day of Infamy is a highly intense teamwork-rewarding experience. Day of Infamy began as a free mod to their previous title, Insurgency. The mod was released to Steam's Workshop on January 16, 2016, and was updated through May 26, 2016. A closed alpha was released on July 19, 2016. Day of Infamy was approved for release in Steam's Early Access program on July 28, 2016.
//sv_allowupload 1
////////////////////Workshop////////////////////////////////
sv_workshop_enabled 1 //Enable Workshop support?
//sv_workshop_mapcycle_generate 1 //Start Workshop mapcycle if any are defined
//sv_workshop_mapcycle_random 1 //Generate mapcycle in random order?
///////////////////////////////////////////////////////////////////////////////////////////
///// SERVER SETTINGS ///////
//////////////////////////////////////////////////////////////////////////////////////////
sv_alltalk 1 //Players can hear all other players, no team restrictions
sv_alltalk_dead 1 //Dead players broadcast their voice to enemies?
//sv_consistency 0 //Whether the server enforces file consistency for critical files
sv_deadchat 1 //Can alive players see text chat messages from dead players?
sv_deadchat_team 1 //Can dead players use team text chat to speak to living?
sv_deadvoice 1 //Can dead players speak to the living???
sv_footsteps 1 //Play footstep sound for players
//sv_hud_deathmessages_spectator 0 //Show death notices to people spectating?
Mac os x mavericks virtualbox image download. //sv_lan 0 //Server is a lan server ( no heartbeat, no authentication, no non-class C addresses )
//sv_contact ' //Contact email for server sysop
'sv_hibernate_when_empty' '1'
//////////////Remove // before playlists to use them, only 1 playlist can be used at a time///////////
//sv_playlist doi/pvp_sustained // Valid options: doi/pvp_sustained doi/coop
//sv_playlist doi/pvp_sustained doi/coop
sv_playlist nwi/mp //pvp hardcore
//sv_playlist nwi/mp_recruit //pvp softcore
//sv_playlist nwi/coop //coop hardcore Toyota corolla verso 2002 diesel service manual.
//sv_playlist custom
//sv_pure 0
///////////////////////////////////////////////////////////////////////////////////////////
///// FRIENDLY FIRE - TEAM KILLS ///////
//////////////////////////////////////////////////////////////////////////////////////////
mp_autokick 1 //Kick team-killing players
Day Of Infamy Cooperative
mp_tkpunish 2 //How to punish TKers 1=warning 2=kill
mp_friendlyfire_explosives 1 //When enabled, friendlies can set off teammates explosives if they are reactive
///////////////////////////////////////////////////////////////////////////////////////////
///// RCON ///////
//////////////////////////////////////////////////////////////////////////////////////////
rcon_password 'y0s8n' //RCON Password
sv_rcon_banpenalty 10 //Number of minutes to ban users who fail rcon authentication
sv_rcon_log 1 //Enable/disable rcon logging
sv_rcon_maxfailures 5 //Max number of times a user can fail rcon authentication before being banned
///////////////////////////////////////////////////////////////////////////////////////////
///// BOT SETTINGS ///////
//////////////////////////////////////////////////////////////////////////////////////////
ins_bot_change_difficulty 1 //When to change bot difficulty, 1 = instantly, 0 = when new bots are added Codec .mts for mac.
ins_bot_count_checkpoint 32 //A set bot count for Checkpoint
ins_bot_count_checkpoint_max 32 //The max bot count for Checkpoint
ins_bot_count_checkpoint_min 32 //The min bot count for Checkpoint
//ins_bot_count_hunt 0 //a set bot count for hunt
//ins_bot_count_hunt_max 24 //The max bot count for hunt
//ins_bot_count_hunt_min 24 //The min bot count for hunt 2008 touareg owners manual.
ins_bot_difficulty 0 //difficult of bots
ins_bot_quota 6 //How many bots to place on each team when no players are present?
doi_bot_count_override 5
doi_bot_count_default_enemy_min_players 1
doi_bot_count_default_enemy_max_players 5
/////////////////////////////////////////////////////////////////////////////////////////// Hapi engine manual.
///// VOTING ///////
//////////////////////////////////////////////////////////////////////////////////////////
sv_allow_votes 1 //allow voting
sv_map_voting 1 //allow map voting
sv_vote_allow_spectators 0 //allow spectator voting
sv_vote_command_delay 1 //was 5 How long after a vote passes until the action happens
sv_vote_creation_timer 0 //was 120 How long after a vote passes until the action happens
sv_vote_failure_timer 10 //was 90 A vote that fails cannot be re-submitted for this long
sv_vote_issue_botcount_allowed 0 //Can people hold votes to change AI count??
sv_vote_issue_botcount_min_population 1 //The voting population required to pass a bot count vote
sv_vote_issue_botcount_min_ratio .5 //ratio needed to be yes to pass? (1.0 = All votes need to be yes)
sv_vote_issue_botdifficulty_allowed 1 //was 0 Can people hold votes to change AI difficulty?
sv_vote_issue_botdifficulty_min_population 1 //was 0 population to pass a bot difficulty vote?
sv_vote_issue_botdifficulty_min_ratio .5 //ratio needed to be yes to pass? (1.0 = All votes need to be yes)
sv_vote_issue_changegamemode_allowed 1 //Was 0 Can people hold votes to change the gamemode?
sv_vote_issue_changelevel_allowed 1 //Can people hold votes to change levels?
sv_vote_issue_kick_allowed 0 //Can people hold votes to kick players from the server?
How to make kibble rimworld. sv_vote_issue_nextlevel_allowed 1 //Can people hold votes to set the next level?
sv_vote_issue_nextlevel_allowextend 1 //Allow players to extend the current map?
sv_vote_issue_nextlevel_choicesmode 1 //Present players with a list of maps to choose from?
sv_vote_issue_nextlevel_prevent_change 1 //Not allowed to vote for a nextlevel if one has already been set
sv_vote_issue_nextlevel_round_count_delay 0 //was 1 How many rounds before map voting can begin
sv_vote_issue_restart_game_allowed 1 //Can people hold votes to restart the game?
sv_vote_issue_restart_round_allowed 1 //Can people hold votes to restart the round?
sv_vote_issue_scramble_teams_allowed 1 //Can people hold votes to scramble teams?
sv_vote_issue_switch_teams_allowed 1 //Can people hold votes to switch teams?
sv_vote_kick_ban_duration_cheating 240 minutes //How long should a kick ban last for if a player is kicked for hacking? (minutes)
sv_vote_kick_ban_duration_idle 0 //How long should a kick ban last for if a player is kicked for idling? (minutes)
sv_vote_kick_ban_duration_trolling 60 //How long should a kick ban last for if a player is kicked for trolling? (minutes)
sv_vote_kick_ban_owner 1 //If a user is successfully votebanned, shall we also ban the game owner if the game has been shared?
sv_vote_kick_hack_min_population 1 //The voting population required to kick a person for hacking
sv_vote_kick_hack_min_ratio .5 //What ratio of the votes needs to be yes to pass? (1.0 = All votes need to be yes)
sv_vote_kick_idle_min_population 0 //The voting population required to kick a person for being idle
sv_vote_kick_idle_min_ratio 0 //The voting population required to kick a person for being idle
sv_vote_kick_min_players 2 //The minimum number of players needed on the server to start a vote kick
sv_vote_kick_min_voters 2 //Minimum
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Genre: Indie, Shooter, Strategy, Tactical
Platforms: Linux, PC (Microsoft Windows), Mac
The creators of Insurgency present the next installment of their successful FPS platform with Day of Infamy. Featuring tactical close-quarters WWII engagements across a wide range of multiplayer and coop scenarios, Day of Infamy is a highly intense teamwork-rewarding experience.
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- Linux
- Mac
- PC (Microsoft Windows)
New World InteractiveCo-operativeMultiplayerPC (Microsoft Windows):
- Offline Co-op max players: 0
- Online Co-op max players: 8
- Online max players: 0
- Offline max players: 0
- Offline Co-op
- Online Co-op
- LAN Co-op
- Co-op Campaign
- Online Split-Screen
- Offline Split-Screen
- Drop in/out
ActionWarfareFirst personSource
Time To Beat
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